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Procedural World Generator

Project Details

This is a Unity toolkit for generating terrain procedurally. This tool is flexible with many customizable settings allowing us to generate vastly different types of terrains. It also has functionalities spawning world features such as trees. I have some great ideas in mind for future updates such as data serialization system to save/load the world and persist terrain changes and world features between game sessions and scenes. I would also like to polish the feature spawning tool further and add more customizability.

Highlights & Features

  • Multi-threaded.

  • Uses compute shaders for lightening fast calculations.

  • Supports editor and runtime execution.

  • Custom editor tool for terrain configurations.

  • Dynamic navigation mesh generation

Distribution Platform: GitHub

Type: Unity Dev Tool

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